For a similar experience for flash player I suggest that you use synfig
studio.
https://directory.fsf.org/wiki/Synfig_Studio

Making support for flash player objects would requires a reverse
engineering team, a clean room and a lot of time.
Adobe never completely released the whole specs.
https://web.archive.org/web/20080928202954/http://www.openmedianow.org/?q=node/21

/quote/
One reason for the lack of excitement over the project in the free
software world is that it omits "huge amounts" of information needed for
a complete implementation of Flash. In particular, Savoye points out
that the announcement contains no mention of the Real Time Messaging
Protocol(RTMP) that is required for the Flash media server. Nor does it
mention the Sorenson Spark Codec that is used for video encoding in
Flash 6 and 7, and remains the choice of some users still for Flash
video because other formats convert easily to it. Both may be encumbered
by patents but, without them, the information that Adobe has released is
of limited use.

Just as important, what Adobe released is not new to the free Flash
community. "Pretty much all of that stuff was known," Otte says. Savoye
agrees, remarking, "We figured that all out years ago, or we wouldn't
have gotten as far along as we have." Moreover, although Gnash and
Swfdec are clean room implementations -- that is, developed without the
aid of any information from Adobe -- Savoye suggests that, "Most of this
documentation, if we really wanted it, has already leaked out on the
Internet years ago."
/unquote/

Adobe can implement free/libre versions of other files if they want.
They have access to their own code.
They have access to other standards without trouble since they were
conceived in a sharing mindset to the contrary of the closed adobe flash
files.
Blame adobe.

They aren't doing a very simple task while they have more than the
necessary resources to do it.
But they won't, because they know it's easier to subject people using
their software via closed files.

I really recommend stopping using flash.
It forces a lot of people to use tools who belongs to a monopoly.
Further more, I am very worried about what adobe has began to do with
their cloud solution, from what I have see with my brother in "Indesign CC".
In their "creative cloud" version when you save your work it gets
uploaded to the adobe server to see if you are using copyrighted
material (fonts for example) and if you don't have the legal rights to
use it then you can't save them, it's basically a DRM.
See these posts:
https://loadaverage.org/conversation/8497057
note: see the pictures at the bottom of the thread.

I hope you'll find what you need while staying in control of your computing.

Sincerely
BERNARD

Le 01/04/2017 01:24, CoreRoll a écrit :
> Hello I am new to gimp and I want to know if I can open flash animation files
> with this so I can edit with this software. If no then does anyone know when
> they will have it? any suggestion that supports adobe flash files?
> 
> Attachments:
> * 
> http://www.gimpusers.com/system/attachments/535/original/66f6f62cb9cd9cee1899b1bb9d71352c_how-to-learn-adobe-flash-adobe-flash-clipart_600-600.jpg
> 

Attachment: signature.asc
Description: OpenPGP digital signature

_______________________________________________
gimp-user-list mailing list
List address:    gimp-user-list@gnome.org
List membership: https://mail.gnome.org/mailman/listinfo/gimp-user-list
List archives:   https://mail.gnome.org/archives/gimp-user-list

Reply via email to