>It might help someone give you a meaningful answer if you give a few >more details. > >Gimp 2.10.12 will export a dds file in various formats. If you are not >using the latest version you should update. > >Which export option do you use? see screenshot 01 > >The png you posted does not have an alpha channel. Is that >intentional? > >It does however, resemble an image with transparent areas, exported to >a dds file (DXT5) screenshot 02 > >Sorry I can not help more. I do not play any computer games. > >If you do not get a sensible answer from this forum in a reasonable >time, my advice is, ask your questions on a dedicated games forum.
I am using 2.10.12. I use the BC3.DXT5 option to save. The PNG was an Image I downlaoded from the web as 'transparent'. That's all I know. Most of the game modders use Adobe so much of the advice is not applicable with Gimp. I am new to working with DDS files so I dont know what info someone would need to know. My question pertains to how to make the PNG I posted transparent while retaining the color intensity as the original. An example of use would be a 2 layer dress with a solid white skirt with a pale pink transparent outer layer using the PNG design as its texture. So far my conversions are grainy and washed out as I posted. -- Sorceress99 (via www.gimpusers.com/forums) _______________________________________________ gimp-user-list mailing list List address: gimp-user-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-user-list List archives: https://mail.gnome.org/archives/gimp-user-list