Hi, On another game, I keep using Gimp 2.8 with the dds plugin (to add by yourself)
You can try ? May be it's compatible with the game you're working on ? http://www.maniapark.com/forum/viewtopic.php?p=211743#p211743 GIMP 2.8.22: https://download.gimp.org/mirror/pub/gi ... -setup.exe <https://download.gimp.org/mirror/pub/gimp/v2.8/windows/gimp-2.8.22-setup.exe> DDS Plugin win64: https://storage.googleapis.com/google-c ... -3.0.1.zip <https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/gimp-dds/gimp-dds-win64-3.0.1.zip> DDS Plugin win32: https://storage.googleapis.com/google-c ... -3.0.1.zip <https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/gimp-dds/gimp-dds-win32-3.0.1.zip> Le 08/08/2019 à 13:31, FR-153 a écrit : > I'm new to GIMP (2.10.12 with NormalMap win64 1.2.3 plugin) but long time user > of PhotoShop CS6 with nVidia plugin for DDS files. In nVidia's plugin for PS, > to convert a file to DDS for MS Flight Simulator FSX, you set as 2D, 8.8.8.8 > ARGB 32 Unsigned with no MIP maps and you need to flip vertically. > > I have imported a known working PS (PSD) file into GIMP and am trying to get > the > DDS file converted in GIMP but cannot figure out the settings required by the > NormalMap exporter. For those that know MSFS X, the c182_t.dds gives an all > black skin in FSX (aka unusable texture file). I have tried to decrease the > size/resolution of the file as well, with no success. I might add, that if I > examine the GIMP created dds file back in PS CS6, it looks normal, but it will > not work in FSX. > > Need some help on the NormalMap setup. . > _______________________________________________ gimp-user-list mailing list List address: gimp-user-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-user-list List archives: https://mail.gnome.org/archives/gimp-user-list