James Smaby <[EMAIL PROTECTED]> writes:
> 24bit = RGB
> flatten an alpha that might be there.
> Just save in tga format.
Flatting the alpha channel is a bad idea when the image should be used
in a game. Since you probably want a clean-outline for the object in
the image and that will be lost when you flatten the image.
If the game can't handle the alpha channel then you have to flatten it
*after* you removed all the anti-aliasing and blending on the outline
of the object. To get this done make:
* Add alpha channel
* Select the alpha channel
* Play with the Colors->Levels tool until all blending into
transparent is gone and the layer mask contains only black and white
* Then apply the layermask and flatten the image to an extreme color
(for example bright pink) which is not used in your image
--
ICQ: 59461927 http://www.pingus.cx |
Ingo Ruhnke <[EMAIL PROTECTED]> http://home.pages.de/~grumbel/ |
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