See inline comments below:

On Sunday, October 20, 2013 12:34:32 PM UTC-5, Magnus Therning wrote:
>
> On Sun, Oct 20, 2013 at 12:59:21AM -0700, Blake McBride wrote: 
> > Not sure what you mean about designed well, but in order to switch 
> > branches without having to do a full rebuild would involve: 
> > 
> > 1.  switching branches would have to auto-delete compiled modules 
> >     (object files) for source files that aren't contained in the new 
> >     branch in order to avoid link time collisions.  Or, your build 
> >     process would have to detect left over object files from a 
> >     branch switch and delete them at build time. 
>
> Why?  Isn't a switch from one branch to another basically the same as 
> making changes in several files in between builds? 
>

Ahh, no.
 

>
> Why do you need to remove the now unused object files?  Surely you 
> don't link by using wildcards so the unused object files will simply 
> not get linked in to the final result.  Of course incremental linking 
> won't be possible but triggering a full re-link on switching branches 
> would offer a rather cheap solution to that. 
>

I have 15K classes.  Yes, 15 thousand.  It is a Java web app, and yea, it 
does use wildcards.

If I switched branches, the .class files are left over from before the 
switch.  Sometimes having unnecessary .class files doesn't matter, 
sometimes it does!

 

>
> > 2.  from one branch to another there may be an include file (when 
> >     using C/C++) that has a difference possibly necessitating a full 
> >     rebuild. 
>
> Indeed, and again that should be handled exactly the same way as a 
> manual change in that header file in between builds on a branch. 
>

You are missing the point.  I can't wait for a two hour build every time I 
switch projects.  If there was a real change to a header file necessitating 
a full rebuild I would do it one and be done.  I can't do it again and 
again every time I switch branches.
 

>
> > 3.  git would have to restore files using the current date and time 
> >     (as opposed to their original date/time) in order for the build 
> >     system to force a recompile on those modules (I checked - git 
> >     does do this!) 
>
> Indeed. 
>
> > I am sure there are many other possible system-specific issues as 
> > well, i.e. many situations where switching branches would subtly 
> > necessitate a full rebuild.   They would present themselves as very 
> > hard-to-find bugs that would disappear when a full rebuild occurred. 
>
> Strictly speaking any such thing would be a bug in your build system, 
> e.g. incomplete dependency information. 
>

I think the problems I describe are non-issues in small to mid-sized 
projects.  The problems I describe only appear in very large projects.  You 
seem to have some idealistic view of how a very large and complex 
application can be cleanly structured so that the issues I describe would 
not occur.  

 

>
> > I can't imagine how any SCMS could solve problems like these. 
> > (Although, I ask the question in case there is a solution that 
> > eludes me.)  Without a solution to problems like these, given a very 
> > large system, many of the cool features of a SCMS are not of much 
> > use. 
>
> I think you imagine correctly.  These problems don't fall within the 
> purview of a VCS (git is a VCS, not an SCMS). 
>

Agreed.  I suppose reading some of the hype about git, I wanted to 
investigate it.  Git surely has a nice design.  I'll likely make 
increasingly greater use of it - even if it doesn't provide me with 
scrambled eggs in the morning!

 

>
> > I bring all this up not to be difficult.  I read about many cool 
> > SCMS features, but I can't see how they could be useful in a very 
> > large environment that I use all the time.  I am wondering if there 
> > is a solution I am unaware of.  Thinking about it, I suppose there 
> > are some design decisions that could be employed that are driven by 
> > nothing more than an attempt to resolve SCM branch issues, but there 
> > is no way I am aware of to totally fix the fundamental problems. 
>
> Well, many of the issues you mention can be solved by using a build 
> system that can take advantage of a shared cache of build objects. 
> Connect a CI system that builds each branch regularly and you can 
> largely get around those large local re-builds. 
>
> /M 
>
> -- 
> Magnus Therning                      OpenPGP: 0xAB4DFBA4 
> email: mag...@therning.org <javascript:>   jabber: 
> mag...@therning.org<javascript:> 
> twitter: magthe               http://therning.org/magnus 
>
> As far as the laws of mathematics refer to reality, they are not 
> certain, and as far as they are certain, they do not refer to reality. 
>      -- Albert Einstein 
>

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