cedric pushed a commit to branch master. http://git.enlightenment.org/website/www-content.git/commit/?id=9fb62f7c3f67146267b27b4e4ee7e0199903f8ee
commit 9fb62f7c3f67146267b27b4e4ee7e0199903f8ee Author: Clément Bénier <[email protected]> Date: Tue Sep 8 10:41:04 2015 +0200 fix hyperlinks to main_loop, scalability Signed-off-by: Clément Bénier <[email protected]> --- pages/program_guide/basic_application_structure_pg.txt | 2 +- pages/program_guide/focus_ui_pg.txt | 4 ---- pages/program_guide/widgets/config.txt | 2 +- 3 files changed, 2 insertions(+), 6 deletions(-) diff --git a/pages/program_guide/basic_application_structure_pg.txt b/pages/program_guide/basic_application_structure_pg.txt index 9c2a858..83f0365 100644 --- a/pages/program_guide/basic_application_structure_pg.txt +++ b/pages/program_guide/basic_application_structure_pg.txt @@ -32,7 +32,7 @@ as a basis: * **Elementary** is the top-most library with which you create your EFL application. It provides all the functions you need to create a window, create simple and complex layouts, manage the life cycle of a view, and add widgets. Go to [[/program_guide/widgets_pg|Widgets program guide]] * **Edje** is the library used by Elementary to provide a powerful theme. You can also use Edje to create your own objects and use them in your application. You may also want to extend the default theme. You will find more information about Edje and the EDC format in [[/program_guide/edje_pg|Edje]] and [[/program_guide/customizing_ui_pg|Customizing Widgets]]. - * **Ecore** is the library which manages the main loop of your application. The main loop is one of the most important concepts you need to know about to develop an application. The main loop is where events are handled, and where you interact with the user through the callback mechanism. The main loop mechanisms are explained in the [[/coming_soon|Main Loop guide]]. + * **Ecore** is the library which manages the main loop of your application. The main loop is one of the most important concepts you need to know about to develop an application. The main loop is where events are handled, and where you interact with the user through the callback mechanism. The main loop mechanisms are explained in the [[/program_guide/main_loop_pg|Main Loop guide]]. * **Evas** is the canvas engine. Evas is responsible for managing the drawing of your content. All graphical objects that you create are Evas objects. Evas handles the entire state of the window by filling the canvas with objects and manipulating their states. In contrast to other canvas libraries, such as Cairo, OpenGL, and XRender, Evas is not a drawing library but a scene graph library that retains the state of all objects. The Evas concept is explained in [[/program_guide/evas/ren [...] * **Eina** is the basis of all the EFL libraries. Eina is a toolbox that implements an API for data types in an efficient way. It contains all the functions needed to create lists and hashes, manage shared strings, open shared libraries, and manage errors and memory pools. Eina concepts are explained in [[/program_guide/eina_pg|Using Data Types]]. diff --git a/pages/program_guide/focus_ui_pg.txt b/pages/program_guide/focus_ui_pg.txt index 3d3521c..c1dbe97 100644 --- a/pages/program_guide/focus_ui_pg.txt +++ b/pages/program_guide/focus_ui_pg.txt @@ -169,9 +169,5 @@ The similar functions for a specific object are ''elm_object_focus_allow_set(object, focusable)'' and ''elm_object_focus_allow_get(object)''. -For more details about customizing the look and feel of the UI components with -custom styles which are not provided as defaults, see the -[[/coming_soon|ThemeExtension]] sample. - ------ {{page>index}} diff --git a/pages/program_guide/widgets/config.txt b/pages/program_guide/widgets/config.txt index 51ff63d..9adc576 100644 --- a/pages/program_guide/widgets/config.txt +++ b/pages/program_guide/widgets/config.txt @@ -75,7 +75,7 @@ char *profile = elm_config_profile_get(); An Elementary configuration allows you to configure widget scaling both in terms of interactive areas and readable areas. For more information about -widget scaling, see [[/coming_soon|Scaling Widgets]]. +widget scaling, see [[/program_guide/scalability_pg|Scaling Widgets]]. Setting the global scaling factor to 2.0 will double the size of all scalable widgets: --
