cedric pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=a19786649f0eba0bafc842c861934647d22074c7
commit a19786649f0eba0bafc842c861934647d22074c7 Author: perepelits.m <perepelit...@samsung.com> Date: Wed Dec 2 14:09:33 2015 -0800 edje: Remove redondant array in Evas 3D edd (part2) Summary: There are more redundant arrays to be deleted. In fact I don't think string name of descriptor shouldn't never change, I was testing some 2D examples and this is not true. Reviewers: raster, jpeg, cedric Subscribers: artem.popov, cedric Differential Revision: https://phab.enlightenment.org/D3361 Signed-off-by: Cedric BAIL <ced...@osg.samsung.com> --- src/lib/edje/edje_data.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/lib/edje/edje_data.c b/src/lib/edje/edje_data.c index 8406878..6bebd15 100644 --- a/src/lib/edje/edje_data.c +++ b/src/lib/edje/edje_data.c @@ -926,8 +926,6 @@ _edje_edd_init(void) EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_mesh_node, Edje_Part_Description_Mesh_Node, "mesh_node.aabb2.rel_to", mesh_node.aabb2.rel_to, EET_T_INT); EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_mesh_node, Edje_Part_Description_Mesh_Node, "mesh_node.orientation.type", mesh_node.orientation.type, EET_T_INT); EET_DATA_DESCRIPTOR_ADD_SUB_NESTED_LOOK(_edje_edd_edje_part_description_mesh_node, Edje_Part_Description_Mesh_Node, mesh_node); - EET_DATA_DESCRIPTOR_ADD_BASIC_ARRAY(_edje_edd_edje_part_description_mesh_node, Edje_Part_Description_Mesh_Node, "mesh_node.orientation.angle_axis", mesh_node.orientation.data, EDJE_T_FLOAT); - EET_DATA_DESCRIPTOR_ADD_BASIC_ARRAY(_edje_edd_edje_part_description_mesh_node, Edje_Part_Description_Mesh_Node, "mesh_node.orientation.quaternion", mesh_node.orientation.data, EDJE_T_FLOAT); EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_mesh_node, Edje_Part_Description_Mesh_Node, "mesh_node.texture.id", mesh_node.texture.id, EET_T_INT); EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_mesh_node, Edje_Part_Description_Mesh_Node, "mesh_node.texture.set", mesh_node.texture.set, EET_T_UCHAR); EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_mesh_node, Edje_Part_Description_Mesh_Node, "mesh_node.texture.wrap1", mesh_node.texture.wrap1, EET_T_UCHAR); @@ -951,8 +949,6 @@ _edje_edd_init(void) EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_light, Edje_Part_Description_Light, "light.position.space", light.position.space, EET_T_CHAR); EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_light, Edje_Part_Description_Light, "light.orientation.type", light.orientation.type, EET_T_INT); EET_DATA_DESCRIPTOR_ADD_SUB_NESTED_LOOK(_edje_edd_edje_part_description_light, Edje_Part_Description_Light, light); - EET_DATA_DESCRIPTOR_ADD_BASIC_ARRAY(_edje_edd_edje_part_description_light, Edje_Part_Description_Light, "light.orientation.angle_axis", light.orientation.data, EDJE_T_FLOAT); - EET_DATA_DESCRIPTOR_ADD_BASIC_ARRAY(_edje_edd_edje_part_description_light, Edje_Part_Description_Light, "light.orientation.quaternion", light.orientation.data, EDJE_T_FLOAT); EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_edje_edd_edje_part_description_light, Edje_Part_Description_Light, "light.properties.ambient", light.properties.ambient, _edje_edd_edje_part_description_3d_color); EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_edje_edd_edje_part_description_light, Edje_Part_Description_Light, "light.properties.diffuse", light.properties.diffuse, _edje_edd_edje_part_description_3d_color); EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_edje_edd_edje_part_description_light, Edje_Part_Description_Light, "light.properties.specular", light.properties.specular, _edje_edd_edje_part_description_3d_color); @@ -967,8 +963,6 @@ _edje_edd_init(void) EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_camera, Edje_Part_Description_Camera, "camera.position.space", camera.position.space, EET_T_CHAR); EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_camera, Edje_Part_Description_Camera, "camera.orientation.type", camera.orientation.type, EET_T_INT); EET_DATA_DESCRIPTOR_ADD_SUB_NESTED_LOOK(_edje_edd_edje_part_description_camera, Edje_Part_Description_Camera, camera); - EET_DATA_DESCRIPTOR_ADD_BASIC_ARRAY(_edje_edd_edje_part_description_camera, Edje_Part_Description_Camera, "camera.orientation.angle_axis", camera.orientation.data, EDJE_T_FLOAT); - EET_DATA_DESCRIPTOR_ADD_BASIC_ARRAY(_edje_edd_edje_part_description_camera, Edje_Part_Description_Camera, "camera.orientation.quaternion", camera.orientation.data, EDJE_T_FLOAT); EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_camera, Edje_Part_Description_Camera, "camera.camera.perspective.fovy", camera.camera.fovy, EDJE_T_FLOAT); EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_camera, Edje_Part_Description_Camera, "camera.camera.perspective.aspect", camera.camera.aspect, EDJE_T_FLOAT); EET_DATA_DESCRIPTOR_ADD_BASIC(_edje_edd_edje_part_description_camera, Edje_Part_Description_Camera, "camera.camera.perspective.near", camera.camera.frustum_near, EDJE_T_FLOAT); --