hermet pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=4a74a9fc697446e0b8bba6c7f676059366f43931
commit 4a74a9fc697446e0b8bba6c7f676059366f43931 Author: Shinwoo Kim <cinoo....@samsung.com> Date: Mon Mar 16 19:15:17 2020 +0900 evas_render: use do_async for mapped child (SW) Summary: On the SW engine, the rendering has inconsistent between smart object and non-smart object, if they are mapped children. The smart object does ASYNC render while the non-smart object does SYNC render. Because of this there is a filckering rendering problem. [Problem] The following is a case of problems. elm_layout (mapped, map_surface_1) │ ├─ elm_image_1 (mapped) │ └─ elm_image_2 (not mapped) │ └─ evas_object_image After elm_image_1 adds draw command to the draw thread queue, and it starts its drawing on the map_surface_1 on a thread, and stops middle of drawing. At this point, evas_object_image does SYNC draw on the same surface map_surface_1. And the thread for elm_image_1 works for remains. Because the evas_object_image draws before finishing drawing of elm_image_1, There is the problem. F.Y.I. From the first evas_render has done SYNC render for mapped child. cb10c7d evas: Modify software_generic ... with threaded renderer This patch makes mapped children do ASYNC render. Test Plan: {F3856130} {F3856131} Reviewers: Hermet, jsuya, herb Reviewed By: Hermet Subscribers: cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D11506 --- src/lib/evas/canvas/evas_render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lib/evas/canvas/evas_render.c b/src/lib/evas/canvas/evas_render.c index 53179ec5bc..4738c80480 100644 --- a/src/lib/evas/canvas/evas_render.c +++ b/src/lib/evas/canvas/evas_render.c @@ -2241,7 +2241,7 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj, #endif obj->func->render(eo_obj, obj, obj->private_data, - ENC, output, ctx, surface, off_x, off_y, EINA_FALSE); + ENC, output, ctx, surface, off_x, off_y, do_async); } } else if (!obj->is_smart) --