On Thu, Aug 02, 2012 at 06:41:55PM -0400, Jeff King wrote:
> > (1a) is good regardless rename overrides. Why don't you polish and
> > submit it? We can set some criteria to limit the cache size while
> > keeping computation reasonably low. Caching rename scores for file
> > pairs that has file size larger than a limit is one. Rename matrix
> > size could also be a candidate. We could even cache just rename scores
> > for recent commits (i.e. close to heads) only with the assumption that
> > people diff/apply recent commits more often.
>
> I'll polish and share it. I'm still not 100% sure it's a good idea,
> because introducing an on-disk cache means we need to _manage_ that
> cache. How big will it be? Who will prune it when it gets too big? By
> what criteria? And so on.
>
> But if it's all hidden behind a config option, then it won't hurt people
> who don't use it. And people who do use it can gather data on how the
> caches grow.
Here it is, all polished up. I'm still a little lukewarm on it for two
reasons:
1. The whole idea. For the reasons above, I'm a little iffy on doing
this cache at all. It does yield speedups, but only in some
specific cases. So it's hidden behind a diff.renamecaches option
and off by default.
2. The implementation is a little...gross. Long ago, I had written a
type-generic map class for git using void pointers. It ended up
complex and had problems with unaligned accesses. So I rewrote it
using preprocessor macro expansion (e.g., you'd call
IMPLEMENT_MAP(foo, const char *, int) or similar). But that wasn't
quite powerful enough, as I really want conditional compilation
inside the macro expansion, but you can't #ifdef.
So I really wanted some kind of code generation that could do
conditionals. Which you can do with the C preprocessor, but rather
than expanding macros, you have to #include templates that expand
based on parameters you've set. Which is kind of ugly and
non-intuitive, but it does work. Look at patch 1 to see what I
mean.
Also, this sort of pre-processor hackery to create type-generic
data structures is the first step on the road that eventually led
to C++ being developed. And that scares me a little.
So yeah. Here it is. I'm not sure yet if it's a good idea or not.
[1/8]: implement generic key/value map
Infrastructure.
[2/8]: map: add helper functions for objects as keys
[3/8]: fast-export: use object to uint32 map instead of "decorate"
[4/8]: decorate: use "map" for the underlying implementation
These ones are optional for this series, but since we are introducing
the infrastructure anyway (which is really just a generalized form of
what "decorate" does), it offsets the code bloat.
[5/8]: map: implement persistent maps
[6/8]: implement metadata cache subsystem
More infrastructure.
[7/8]: implement rename cache
[8/8]: diff: optionally use rename cache
And these are the actual rename cache.
-Peff
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