On Fri, Dec 9, 2016 at 3:52 PM, Junio C Hamano <gits...@pobox.com> wrote:
> Stefan Beller <sbel...@google.com> writes:
>
>> So you are suggesting to
>> * have the check later in the game (e.g. just after asking
>>    "Send this email? ([y]es|[n]o|[q]uit|[a]ll): " as then other information
>>   such as additional @to @cc are available.
>
> Yeah, probably before the loop starts asking that question for each
> message.  And hook does not necessarily need to cause the program to
> die.  The question can be reworded to "Your hook says no, but do you
> really want to send it?",

You could, but that would be inconsistent with the "*** SUBJECT ***"
treatment, which currently dies. That could also ask "do you really want
to send out an unfinished series" and continue if the user wants.

I assume we want to be consistent with the existing UI and just ask the
user to use force instead?

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