Jeff King <p...@peff.net> writes:

> +...
> +             } else if (cmp > 0) {
>                       /* path2 does not appear in one */
> +                     score += score_missing(two.entry.mode, two.entry.path);
> +                     update_tree_entry(&two);
> +                     continue;
> +             } if (oidcmp(one.entry.oid, two.entry.oid)) {

As the earlier ones do the "continue at the end of the block", this
does not affect the correctness, but I think you either meant "else if"
or a fresh "if/else" that is disconnected from the previous if/else if/...
chain.



>                       /* they are different */
> ...
> +                     score += score_differs(one.entry.mode, two.entry.mode,
> +                                            one.entry.path);
> +             } else {

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