Hey all,

I've been putting together a working group for game studios wanting to
use Git. There are a couple of blockers that keep most game and media
companies on Perforce or others, but most would love to use git if it
were feasible.

The biggest tasks I'd like to tackle are:
 - improvements to large file management (mostly solved by LFS, GVFS)
 - avoiding excessive binary file conflicts (this is one of the big
reasons most studio are on Perforce)

Is anyone interested in contributing/offering insights? I suspect most
folks here are git users as is, but if you know someone stuck on
Perforce, I'd love to chat with them!

Happy to field thoughts in this thread or answer other questions about
why git doesn't work for games at the moment.

Cheers,
JA

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