oidset_insert() returns 1 if the object ID is already in the set and
doesn't add it again, or 0 if it hadn't been present.  Make use of that
fact instead of checking with an extra oidset_contains() call.

Signed-off-by: Rene Scharfe <l....@web.de>
---
 sequencer.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/sequencer.c b/sequencer.c
index ddb41a62d9..6387c9ee6e 100644
--- a/sequencer.c
+++ b/sequencer.c
@@ -4146,9 +4146,7 @@ static int make_script_with_merges(struct 
pretty_print_context *pp,
                        struct object_id *oid = &parent->item->object.oid;
                        if (!oidset_contains(&interesting, oid))
                                continue;
-                       if (!oidset_contains(&child_seen, oid))
-                               oidset_insert(&child_seen, oid);
-                       else
+                       if (oidset_insert(&child_seen, oid))
                                label_oid(oid, "branch-point", &state);
                }
 
-- 
2.19.0

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