Many places throughout the code use "unsigned char [20]" to store object IDs
(SHA-1 values).  This leads to lots of hardcoded numbers throughout the
codebase.  It also leads to confusion about the purposes of a buffer.

Introduce a structure for object IDs.  This allows us to obtain the benefits
of compile-time checking for misuse.  The structure is expected to remain
the same size and have the same alignment requirements on all known
platforms, compared to the array of unsigned char.

Signed-off-by: brian m. carlson <sand...@crustytoothpaste.net>
---
 object.h | 13 ++++++++++++-
 1 file changed, 12 insertions(+), 1 deletion(-)

diff --git a/object.h b/object.h
index 6e12f2c..6a9680d 100644
--- a/object.h
+++ b/object.h
@@ -1,6 +1,17 @@
 #ifndef OBJECT_H
 #define OBJECT_H
 
+/*
+ * The length in bytes and in hex digits of an object name (SHA-1 value).
+ * These are the same names used by libgit2.
+ */
+#define GIT_OID_RAWSZ 20
+#define GIT_OID_HEXSZ 40
+
+struct object_id {
+       unsigned char oid[GIT_OID_RAWSZ];
+};
+
 struct object_list {
        struct object *item;
        struct object_list *next;
@@ -49,7 +60,7 @@ struct object {
        unsigned used : 1;
        unsigned type : TYPE_BITS;
        unsigned flags : FLAG_BITS;
-       unsigned char sha1[20];
+       unsigned char sha1[GIT_OID_RAWSZ];
 };
 
 extern const char *typename(unsigned int type);
-- 
2.0.0.rc0

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