Looking closer, it's clearly a problem with the way Debugger processes the 
thread's call-stack. Somehow it removes the current function frame from the 
stack on stepping (`doSomeThing < start_thread < clone`). This triggers the UI 
to process the next item in the stack (`start_thread`), so it tries to load the 
source for that frame.Looks like his plugin needs a deep dive to fix this, or 
at least to figure out what's going on. At least there's a test case, which is 
a good thing.


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