On Tue, Feb 03, 2004 at 09:41:04PM -0500, Joe Scaduto wrote: > g_signal_connect_object (gpointer instance, > const gchar *detailed_signal, > GCallback c_handler, > gpointer gobject, > GConnectFlags connect_flags); >
> It was my understanding that the 'instance' was the 'glade name' used in > to reference to the specific widget in my Glade application Yes, that's the object that sends the signal. > and gobject > was any data I wished to pass to the handler. One would use the user_data parameter in the regular signal_connect for that. signal_connect_object specifically swaps the first argument of the callback from "instance" to "gobject", and is useful, for example, if you want a button click to do something to some other object. > So if I populate the 'Object' > field this would not reference to the 'glade name' but to a string representation > of an object? Your signal callback would get whatever object was referenced by the glade name in the "Object" field, not the string, as its first argument. Try it and see what happens (if you were using Python instead of C, you'd have tried it already ;}). You can't use this to pass in static data like strings or numbers. Dave Cook _______________________________________________ Glade-devel maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/glade-devel
