Hey 

Joaquin Cuenca Abela <[EMAIL PROTECTED]> writes:

> objects" (btw, do you mean "a ... object" or "several ... objects"?)

The GladeClipboard will then keep GladeChange objectS, for each cut GladeWidget
But this I think won't matter if u read on.

> That's exactly how it works now (except that I've not yet done it for
> the clipboard, but I've done it for everything else this way).

Yeah, from looking at the patch, I think all we have to add is a function 
glade_cmd_[cut && paste]_widget (similar to glade_cmd_property_set) to
extend Undo/Redo to Cut Paste operations. So I think undo/redo is pretty
much done :-) (yay!)

btw, 2 things about that undo/redo patch.
1) Keep the naming same. Like don't use cmd in glade_cmd_property_set
but glade_command_property_set. Although its longer, consistency is maintained
(one my first lessons from chema when starting to work on glade2 :-)).
Also he told me to namespace all structs and funtions under Glade/glade. So
if u could change all that, it would be appreciated.
2) You will have to resend the GladeCommand files (the new ones add). Because
those are seperate new files, they have to be first "cvs add"ed, then commited.

I'm glad another thing is out of the way :-)

btw, Cuenca love your CPP Tricks :-)

Archit Baweja

P.S. Back to GladeClipboard bugs >:-).
Splat! There u go u filthy son-of-a-she-bug, bug.


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