Is there any chance that GHC 6.04, or any GHC version in the next few
months, will support the following on Windows:
1) use of native threads so that the world won't be stopped every time
you wait for a character;

Should already be in 6.02.1 - add the -threaded flag when linking, and you'll get the "threaded rts" which uses native thread to make sure that (safe) ffi calls don't block.
Waiting for a character sounds like a job for the standard input routines, and they should support concurrency even without the threaded RTS, but I don't know about the windows version.


Cheers,

Wolfgang

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