Hi everyone, I'm very happy about those discussions, because they make the game live. Let me add some hints:
* One of the core idea behind glob2 was to have more strategy by having a dynamic environment and much less micro-managment. I think this key concept is important. Bases building is critical and is clearly part of the fun. * Ideally, and it is what we tried to achieve by the war/conversion/prestige concept, there is several strategy leading to victory and not only war. Of course, even without war the game is competitive. Nevertheless, with a better scripting there could be interesting player vs environment scenarios. * A team has lost when it is mathematically not able to recover. So glob2 will make loose a team if it has units in an inn surrounded by wheat. * Explorers behavours should be fixed in latest CVS, they should eat and heal as any other unit. Thanks, have fun, Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
