Nuage wrote:
Change in defense towers:
I like how they are weaker and the walls are cheaper. BUT, Their shells
don't do near enough damage. The wimpy-Ness of the shells is awful. It
makes it impossible to guard anything with only defense towers. I
suggest that the shells be made more affective.


This is done, now the towers are damn effective. It's meant to be 100% accuracy,
but for some computation speed things, it's about 99%.

I did change the way a tower choose its target too. There where some bugs. I did
not really fine tuned it, but it's quite good. Now the towers tends to shoot on
the most damaged units too, how mean :)

Nuage


It should only shoot at a unit until it's too injured to fight. Damn that would be evil :D but yes, it should pick on the hurt guys before the fresh guys


_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to