Alright, you can take a look inside the places it's tuned: Team::findBestFoodable() Team::findBestFillable() Building::subscribeToBringRessourcesStep()
Did change the allocation system to tune it a bit better. 1 - in inns, units won't try to work on it if the number of units already working is equal or higher than the needed ressources. 2 - in other buildings, at worst, there are twice as many units working as the needed ressouces. Both per resource and for all resources. (exception when an unit is already carying a ressouces, in order to save it) 3 - an unit is twice less likely to work on a building where there are enough units bringing the neeed ressouces than another one. I hope it will help. Nuage _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
