Fernando J. Rodríguez (Herr Groucho) wrote:
El Lun 09 Ene 2006 05:51, Nuage escribió:
What do you think is the next thing to do:
1) Explicit congestion management.
2) Obelisk
3) Network rewrite
4) Seed flag
What about adding sound events triggered when a building or unit is
selected (different sounds depending on the state of the building or
unit selected), when GUI elements are used, when units do something
(harvesting, attacks, magic attacks, etc.), when buildings do
something (defense tower shooting a stone, upgrades, destructions,
etc.)?
It would add some ambieance to the game...
Well, some years ago we decided against adding sound because the music
is already action dependant, and so sound would tend to disturb it/make
noise. Now if someone produces clean, nice and proper sound, this can be
reconsidered.
Steph
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