Here are two bugs I found when playing around with it:
1) If you put the water all the way to 99, it crashes!
crashes? it simply doesn't find i valid map if water is 99
and grass/sand/desert is 0. try with water=1 and the
others=0 and you get the same.
what i was planing to do is to interprete these numbers not
as direct ratios but as hints to if the user wants much or
few of something. so you would always have 15%water and 15%
grass. or i simply clip these to 15%.
2) It never places stone! (Is this known?)
it is known. should i put a quick hack in place (if
!rand()%200 place stone)
i will not have time for more before the weekend (just got
home from work and have to be there in 8h again)
greetz, leo wandersleb
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