On 2/28/06, Kieran P <[EMAIL PROTECTED]> wrote: > Excellent work. No more problems with overgrown wheat and wood :D However, > theres still many aspects of glob2 that arn't covered :( For example, on the > flags and areas tab, you covered guard area, and exploration/war flags, but > missed out on forbidden zone (usfull for several reasons, you could describe > them all) , and clearing flag/area (and describing the deferences bewteen > those two and why its usfull), the Alliances screen (more specificly for > stealing other teams units), and describing what the top right moving bar is > (cpu usage?). You also mention 't' for globule targets which is great, but > what about the other usful keyboard shortcuts? They save time clicking > everywhere. Like 'spacebar' for jumping to last event, 'p' for pause (since > users will be lost when clicking the menu button and finding their game > still runs), 'h' for message history, 'home' to jump to the swarm, 'd' for > delete/cancel delete, and 'u' for upgrade/cancel upgrade. They are all > usefull and helpful to use. There are of course 'v' (for voip), i (to turn > on/off info), and -/+ (for increasing/decreasing workers are the selected > building) but they arn't as important as the other ones. Anyway, time to go. > Hopefully there will be a next version with some new instructions :D > > > > On 2/27/06, Bradley Arsenault <[EMAIL PROTECTED]> wrote: > > New tutorial, second revision, available here: > > www.genixpro.com/tutorial.map.tar.gz > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > > >
Reading user interface ideals has taught me several things, one of which is: don't overwhelm the user with information. Sure, I could teach them every blip and every bleep. Sure, I could tell them every single little thing possible in the game. But for what reason? Their likely to exit the tutorial prematurely, go off to do something else, come back and have forgotten everything, and the tutorial will be whampering on like their now professionals on the subject. No.. wrong thing to do. I must say, andrew seems to understand usability very well, and I'm certainly taking his advice when possible, devide the tutorial into a campaign, and don't expect the user to know everything or want to know everything. They want to play the game, not spend 4 hours learning how to. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
