On Fri 10 Mar 2006 07:11, Stéphane Magnenat wrote: > Matthew Marshall a écrit : > > On Tue 07 Mar 2006 17:48, Stéphane Magnenat wrote: > >> Well, the initial idea was to have more than 3 fruits. In this context, > >> market would allow trading between players, even if they were not > >> allied. It was designed to encourage secret diplomacy in free for all > >> games. > > > > I have been wondering, is there any reason why this hasn't come about? > > There is reasons, although not good ones. Adding more fruit had been > indefinitely delayed due to : > - lack of fruit graphisms and names
Joey and I contributed some about two years ago. They might not be the best, but they are better than nothing. > - risk of too powerfull conversion strategy (wrong argument, map > designer may rescrict number of fruit) Why not have the 'fruiting power' be dependant on how many fruits there are on the map. For example, on a map with 3 fruits, one player with 1 fruit and another player with 2 fruits, would have the same effect as 2 and 4 fruits, respectively, on a map with 6 fruits. That way, a map designer can make fruiting less effective just by adding more. Also, I would really like to have a display of the maximum number of fruits any one team has. (Just like how prestige is now.) MWM _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
