After all that I've said about the system being un-learnable, I am taking it upon myself to try and revamp the map editor. But, I have several questions:
What is with this Game/GameGUI seperation? A game is a game, a game doesn't draw itself on the screen, yet its obvious that it is in the Game class that map drawing and minimap drawing gets done. But that is not the function of a "Game". That seems much more logical placed in a "GameGUI" class, however, there already exists such a class, and it to handles some of the drawing! What a bundle of joyous confusion of bad design .. (no offense) What is this seperation? I think we should move a little code around to make this easier to use and understand. I'm trying to make the map editor be consistant with the in game-play, yet that seems an impossible goal to achieve, as all this drawing code is seperated, how am I supposed to properly draw things in the right plane? _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
