> Perhaps this idea (the turret with two different upgrades) in itself is not > good, but we really have to keep and add non-linearities in glob2.
I like the idea! We could make markets an alternative upgrade to inns. Or include an option to change schools to fully loaded turrets for a moderate cost. So that you can defend when needed, but pay a very high price for it. We also could make unit upgrades exlusive. For example impose (Swim Level) + (Attack Level) <= 4 for warriors. Or make explores upgradable to super strong marine units (fish) which can't walk on land - as an alternative to air attacking explorers. How about unit fusion: 2 warriors come in 1 super warrior comes out. Maybe Attack Level 3 should require that. -- Kai Antweiler _______________________________________________ glob2-devel mailing list glob2-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/glob2-devel