Hi,

> glob2.valgrind.3.txt.5593
> valgrind output

Thanks, I've fixed one leak. The other one (the one with the font) is harder 
to try as the dump does not provide enough information, and the bug might be 
inside SDL_ttf. We should try to find if this leak increases with game 
duration.

> ps:  I still get the segmentation fault when quiting glob2 games without
> using valgrind.

Strange, and I suppose that with valgrind, there is no problem when the game 
exists ?

> pps: the endgame statistics for buildings are wrong, because flags
> count as buildings.

It should be fixed now, stat.totalBuilding is does only count finished real 
buildings.

Have a nice evening,

Steph

-- 
http://nct.ysagoon.com


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