On Saturday 05 May 2007, Leo Wandersleb wrote: > Stéphane Magnenat wrote: > >> in what part does glob2 do multithreading? > > > > the sound subsystem, both playback and acquisition > > huh!?!?! then the crash is not due to my new code? i'm pretty sure i didn't > touch annything about sound. > > if you are more familiar with debuging in multi-thread-environment maybe > you could check if it crashes, too when loading the following save game: > http://glob2.leowandersleb.de/tmp/Playground_late_in_the_game_2.game > > and tell me if it crashes in code of my responsability.
It doesn't crash here, but some bitmap are missing, which could either indicate a memory trash or some lack of memory in GL (bit my graphic card is not that old). Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list glob2-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/glob2-devel