Actually, from what I've read in this mailing list, the only branching that can be done is locally, unless you want to make a branch for everything on your server (you are the only one that can). The best someone can do is tag the code but that still uploads to the main thing I believe.
And Bradley still has the code :P So if you want, just revert all the changes. Its a SCMS for crying out load. And lastly, I thought he was the maintainer? If he wanted to, he could I thought. Besides, in all honesty, who else is actively developing code atm (other than that cmake stuff which isn't affected by it anyway)? The map rewrite is dead, the unit allocation has a way to go. Its not like he blew up 20 active projects :P On 5/14/07, Stéphane Magnenat <[EMAIL PROTECTED]> wrote:
On Monday 14 May 2007 05:14:50 Bradley Arsenault wrote: > In light of my recent work, I've pulled from the master, and k776 > somehow convinced me (against me will) to push back to the master with > my changes. The game isn't totally broken. Don't try YOG though. Right > now it connects to localhost, so if your not running a glob2 -daemon > as root, it will simply crash when it fails to connect. NO ! You have to push in another branch. You are not alone working in glob2's code. I'm *extremely* upset. We have worked hard to have mercurial to provide efficient branching and now you push unstable, fully incompatible code to master. If this type of unsocial behavior continues, I'll kill the project, redirecting the domain to some insult message. You can always fork but I don't want the name and the spirit of our work destroyed this way. Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
-- Kieran.P http://qlwiki.linuxsolutions.co.nz/
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