I went back over Nicowar again. I tested it on a wide variety of maps,
evaluated its performance and I've made several improvements. Most notably,
it now manages food much better. This includes barrior-backed farming,
adjusting the number of units assigned to inns and swarms, and turning off
swarms if we are in a food deficet, and turning them down when there are
allot of units eating (a pre-emptive tactic).

It also attacks sooner, but it still waits untill its "ready". So this far
improves performance on maps where it has a hard time reaching its warrior
minimums, but doesn't rollback performance on maps with lots of food, where
it has no trouble maintaining its size-oriented colony. Some of my other
changes inlcude more intelligent building placement.

On maps where Nicowar performed bad (like Isles or Garden 3), it now
performs with marginal to good performance. It also keeps itself from
overflowing with workers, which substantially improved performance in longer
games on maps like Big Pong and Four Squares.

I just watched it play a very interesting game on Isles. It had wiped out
one castor and was beating on another when the third rushed into its base.
It had no warriors here (they where all off fighting) and was beaten close
to extiction, completely wiped out on the original base. Thankfully however
it had a few inns and stuff on another island, which it quickly expanded
thanks to the starving-recovery code. The third castor pulled out from the
main base to attack the alternative one, where my Nicowars adaptive style
started re-building in the original base, and quickly put itself back
together. The barrior-backed farming caused the original base to overgrow,
and only one entrance there was to it. Its leftover workers put together new
barracks quickly, and it soon had an army to defend itself with. The second
base was being attacked still. The castor came to attack Nicowar one last
time, however it defended with level 3 warriors, and soon attacked the enemy
castor itself. The enemies warriors where still caught at the second base
fighting, and castor lost. I looked at the end game screen, and there is
this very humerous and very large dip in the number of units, going from 119
units to 26, and then it started climbing back up again.

I need some sort of defense mechanism, to keep it from being nearly wiped
out in the first place.

--
Really. I'm not lieing. Bradley Arsenault.
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