"Bradley Arsenault" <[EMAIL PROTECTED]> writes: > On 7/31/07, Leo Wandersleb <[EMAIL PROTECTED]> wrote: > > bug: > glob2 now randomly places areas. i tested rc against damentz and we both > got > areas we didn't place. when i first placed guard areas in his base and > found out > they were not going there i found guard areas in my base i hadn't placed. > later > when i stopped my attack suddenly my units rushed over as magically some > guard > area appeared in his base. > > he said to have seen the same effect with forbidden areas
I'm still seeing the random areas with the source from the .tar.gz file of 2007-08-03T23:23. I get all three kinds of areas: forbidden, clearing, and guard. I have to keep checking the entire map to make sure to remove any random areas > I've discovered this bug and I've fixed it. Are you sure you've fixed it? Is the fix in the latest main branch? Maybe there is another cause? > The bug was that if you place a > building, but instead of clicking, you click and drag, the "draging" would > cause areas to be placed, however, those areas aren't visible and aren't sent > to the engine untill you select to place areas under the menus. I've fixed > this > by not having the tool-manager assume that dragging will only occur when > placing areas, because it will also occur when placing buildings. The above description does seem similar to what I am observing. -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
