Ok, I'll just set something straight. I did not create the tutorial from
scratch. I used Bradleys long tutorial, split it into four parts, made it a
campaign and edited the buildings and such on maps to flow.

As far as content goes, that hasn't changed yet, and probably wont. I
believe Brad wanted to keep the text the same as it was, because if it was
changed, then the translations for it would break and need to be removed
(you cant have a tutorial telling people different things!).

If I get the ok from Brad, I'll change these things:

>* i've been told to reduce worker counts to 0 and never to increase them
again up till now. (2 clicks later it now reminds me of that. that's too
late for people looking around and not knowing the game. also please don't
train noobs to use 1 worker at a swarm. for this swarm i would consider 7
workers a good count.)>* please mention the mouse wheel!
>* to get an explorer it is not essential to set workers and warriors to 0.
the last increased (changed?) kind of unit gets top priority for the next
unit.
>* You refere to "the first button uinder the mini map". there is only the
construction tab visible at that time.
>* it is not necessary to hold down mouse button to see who's working for a
building.

As far as the others:

>* the fact that space not only advances in the tutorial but also shows the
last event now brought me to where my explorers were hit by hostile turrets
while the tutorial tells me to build a race track. maybe the script should
set the view to some point in the base instead.

This is a bug in the key binding system. I don't believe it used to do this,
but never the less, it should be easy to fix. If the command space is
waiting for a command, then disable the default command for space. This is
somthing Brad will have to fix, I can't (its a code (not SGSL) based
problem).

>***** "You can construct the towers now" is the last message of my
tutorial. it doesn't go on. i have 3 towers constructed and building a
fourth doesn't change a thing. (deconning and building the 1st tower again
helped!)

show("You can construct the towers now. [snip] corner of the screen!).")
wait(Tower(0, 0) > 1)
hide
show("Excellent! Now, to place the walls around them. [snip] best as you
can.")
wait(Wall(0, 0) > 1)
hide

It seems the game just waits for two or more tower contruction zones. Its
possible the bug is caused by your units building too early (placing one,
have it built, place another, have it build, rather than place two at once).

See if this is the case ( try instead placing 2 tower constructions inn one
go). If tii works, its a simple change to fix it.

>* flags default to 0 units here. while this is a bug it still affects the
tutorial in a blocking way

Again, its its a code (not SGSL) based problem. The tutorial doesn't set
these value as far as I know.

>* the towers didn't block me at all. my warriors walked past them not
paying attention

Were you on the last level or did you attack early? I'll try and improve it
on all levels (this is something I can do without breaking translations or
needing to knnow C++ ^_^)

-- 
Kieran.P
http://qlwiki.linuxsolutions.co.nz/
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