If something works, why break it? Boost seems to work perfectly fine. Why change to SDL and redo the lot?
Regards Kieran On 8/22/07, Kyle Lutze <[EMAIL PROTECTED]> wrote: > > Bradley Arsenault wrote: > > On 8/21/07, *St�phane Magnenat* <[EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]>> wrote: > > > > Hi, > > > > Glob2 is currently using two different abstractions for threading: > > SDL and > > boost. This is bad. > > > > SDL threads is tight to sound. Why not use SDL also for fertility > maps ? > > > > I don't know if this actually cause a real problem but I can imagine > > situation > > where it can. > > > > Steph > > > > > > Personally I very much prefer boost threads, it feels so much more > > natural. I attempted to use SDL threads and it felt a bit hackish. I > > figured we depend on boost anyhow, and I tried boost threads. Both > > libraries just wrap the underlining thread interface (like pthreads on > > linux), so really that can't collide, and it hasn't yet. > > I don't really know the exact reason why I say this, but having used > a bit of both I would rather go with boost
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