If something works, why break it?

Boost seems to work perfectly fine. Why change to SDL and redo the lot?


Regards
Kieran



On 8/22/07, Kyle Lutze <[EMAIL PROTECTED]> wrote:
>
> Bradley Arsenault wrote:
> > On 8/21/07, *St�phane Magnenat* <[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>> wrote:
> >
> >     Hi,
> >
> >     Glob2 is currently using two different abstractions for threading:
> >     SDL and
> >     boost. This is bad.
> >
> >     SDL threads is tight to sound. Why not use SDL also for fertility
> maps ?
> >
> >     I don't know if this actually cause a real problem but I can imagine
> >     situation
> >     where it can.
> >
> >     Steph
> >
> >
> > Personally I very much prefer boost threads, it feels so much more
> > natural. I attempted to use SDL threads and it felt a bit hackish. I
> > figured we depend on boost anyhow, and I tried boost threads. Both
> > libraries just wrap the underlining thread interface (like pthreads on
> > linux), so really that can't collide, and it hasn't yet.
>
> I don't really know the exact reason why I say this, but having used
> a bit of both I would rather go with boost
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