Very nice. Looks good indeed! Having finally be able to rsync the files
needed, I've got a few comments:

* It needs the ability to turn off this on Low Quality if it isn't already
(I haven't tried but I don't think it is based on the commits (no indication
of an if to see if quality is low)).

* The effects only happens for fully constructed buildings. If you attack
and delete a repairing or constructing structure, I do not believe there is
any smoke. It would be nice if there was just a quick puff of smoke (like
the tower gives), when attacking buildings like new inns or something not
built yet. Adds to the game and keeps it consistent.

* Change tower bullet destination into particle too. At the moment, it
shoots with a puff of smoke, but lands with I'm guessing not a particle
effect :P It would be nice if you could change that effect to use particles
as well (which would also allow another thing which will turn off on low
quality mode, the more the better).

* The smoke goes over the black undiscovered zone. I dont think this should
happen, it looks really weird, especially for like a pool, which, when one
corner is being attack and the rest is under black, looks like it comes out
of nowhere. I suggest only showing the smoke if the full building site is
within the viewable area (viewable area = lightest part of the game screen,
not overtop of the black zone, and unseeable if FOG covers it).

* IMHO, the smoke disappears too quickly after building gone, how about
extending it just a second long? That should do the trick.

* Finally, current size ok for 2x2 but look weird on higher buildings. how
about increasing the smoke size on 3x3 through to 8x8. For example, the
current smoke, x4 its size to fit on 8x8. The current smoke x3 its size to
fit on 6x6, and the current smoke x2 its size to fit on 4x4.

Regards
Kieran



On 8/23/07, Stéphane Magnenat <[EMAIL PROTECTED]> wrote:
>
> I've added team-colored smoke and also particle effect when turret fire.
> I've
> also reduced the number of emitted particle per second not to affect
> performances.
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