Erik Søe Sørensen wrote:
- Besides the normal inter-game traffic, the games `compare notes', comparing the exact locations and states of all the entities involved, and perhaps other stuff like the gradients. For instance, after each turn a random tenth of the entities are picked and compared.

actually there is a checksum computed over the game state. so as i guess you must have seen that i must have misunderstood. maybe you can explain what exactly you want to compare.

besides that, automated testing with multiple clients on one machine is not yet implemented.

reetings, leo wandersleb


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