Erik Søe Sørensen skrev:
Well, DynamicClouds::compute() is still there, so the (absolute)
savings seems to be down at 3%.
But on the other hand, cloud computation is done about 50% more times
- which probably means a 50% increase in the framerate?
Anyway, not 6x speed according to these measurements, but still
something :-)
Okay, I think I've located the source to the majority of the discrepancy:
Measuring in game mode I get a factor of 2x to 3x.
Measuring while in the menu, however (which I did while checking and
improving the quality), I get a speed quotient of 9x-11x.
/Erik
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