> Page 7: > build > repair > fill > feed > heal > upgrade > > This isn't well structured: > "build" and "upgrade" belong to units as well as to buildungs. > So why do you separte "repair" and "heal"? > Write "heal/repair" instead.
This is because I wanted to separate actions of units over buildings and the reverse. I have divided those two types of actions over and under the link now. > Page 8: > Game > manages units, which > move randomly > place buildings randomly > build buildings randomly > find resources randomly > go to resources using > pheromones > > Better write: > Game > manages units randomly, which > place buildings (do they?) > construct buildings > find resources (really?) > move randomly - unless they go for resources using pheromones It was like this before, but was not as cute from a slide composition pov. > Page 9: > A good place to emphasize the importance of graphic designers for game > development ;) I will ;-) > Swap pages 10 and 11. The People will have a better impression of > glob2 after seeing this picture. In the current order, everyone will > have the old graphics in mind, when you tell them about the big > improvements from glob1->glob2. > The human mind is not logical, it is psychological! > Put the image first and right after the glob1 image. You can't give a > better impression of improvement, no matter how well you talk. > > I'd like to see one of leo's clouds and an explorer on the picture. Screenshots submission open until tomorrow noon ;-) 800x600, png, uncompressed. Best screenshot will go into the presentation! > Page 13: > Why do you have "boost" twice? Because I'm absent-minded... ;-) > Page 20: > We have other gradient-types too: resource, forbidden-zone-exiting, ... Yes, this is the reason I use the name target, can your precise your thought? > Page 21ff: > We have multiple gradient-construction algorithms. Sure, but this is the basic idea of gradient propagation, or we have changed this element too and I have not noticed? > "The Globulation 2 community needs you!" > Picture of uncle sam, please! > http://www.wickedsunshine.com/WagePeace/Rights/Images/WickedSunshine_UncleS >am_Blank_800x1000.png > http://trouble.philadelphiaweekly.com/archives/want%20you.jpg I think this picture is over-used. > If you need to reduce size, reduce the quality of the ant-picture. Size does not matter. > Page 30: > "artists are worst": Sounds bad. write: "especially artists" Ok, ok, I'll be politically correct this time. Did you ever tried to setup a european project with artists? > Page 32: > "In the future" > 3D graphics. > > > The presentation itself is currently not open source nor freely to > > distribute as I would prevent its current spread. In the future, would > > you want it in the mercurial repository along its sources? > > Nice idea! > So in upcoming talks by other glob2-devs your work could be reused > easily. I don't think that this is realistic, but theoretical this > makes sense. > But I'd prefer an extra repository. Most of our users/developers won't > use it. If you don't want an extra repository on your server, you > could use a public server - there are a few now. I haven't checked > their policies, but at least launchpad.net should work - though > laurchpad uses bzr instead of hg. I can build a tar.gz and put it on my homepage, alongside the pdf, no problem. Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list glob2-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/glob2-devel