Bradley Arsenault wrote:
When the latency is chosen before the game, these are the 7 modes it can choose, the amounts of adjustment it can do for latency. If your connections are really bad, it might set 2000 ms for latency, where as a regular connection can usually ping fast enough that the latency-adjuster on the server will choose either 8 orders or 14 orders. The adjustment is chosen before the game starts, and is used throughout the game.

Just for curiosity: What made you decide for those queue lengths? why not allow arbitrary lengths within reasonable limits?

Leo Wandersleb


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