hi > 1) AIEcho is flawed in its system of tracking buildings. Right now, the > vast > majority of bugs are caused directly or indirectly by this system. I have > a > couple ideas to improve stability of this system.
please rather revert to a stable version than to invest days in improving ai. ai is too strong for most players already. > 2) Hidden forbidden areas will be removed. They are flawed in nature. The > idea of hidden forbidden areas was to force units to path find around > stuck > units, like units fighting. will this require to put forbidden areas on building/upgrade-sites again? if so i would suggest to rather make them "not hidden" as i guess this will open our eyes on where the bug comes from. Greetings, Leo Wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
