On Thu, Mar 13, 2008 at 6:10 AM, Kai Antweiler <[EMAIL PROTECTED]> wrote:
> > The resulting algorithm consumes very low CPU. Running a test save > provided > > on the bug tracker by Leo where there are literally tons of units > rushing to > > the enemy all at once, (so in theory this would be a bad-case scenario) > > I belive worst case would be, when there are no targets. And that isn't > even that unrealistic. Have a look at this too. > If necessary for speed, check the "flag area" for targets before the > start of A*. > -- > Kai Antweiler > This is whats done. There is a 17x17 square centered on a warrior representing what enemies it can see when in "hunt and kill" mode, and it examines that square and picks targets. -- Extra cheese comes at a cost. Bradley Arsenault.
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