Here is my first sketch, more to come this weekend: http://alokinnollahwe.com/randommusic/my%20music/globsketches/globsketch1.mp3
At first I tried to write something in the style of the music already in-game, but found it difficult, so I wrote something which I think would be appropriate, idk, let me know what you think. On Tue, Aug 11, 2009 at 1:10 PM, Alokin Nollahwe<alokin.nolla...@gmail.com> wrote: > I'll take all these ideas in mind and make some sample tracks this > week. I've seen the "jukebox" approach used most often, but I like the > idea of dynamically changing music more. > > On Tue, Aug 11, 2009 at 6:13 AM, Quinn Yee Qin Teh<quinn...@gmail.com> wrote: >> Do we even need separate battle music? Or how about 2 versions of >> essentially the same score which are played at the same time but one is >> always muted? So that when battle starts the sound engine will switch or >> fade into the battle version of the score which would have been playing at >> the same part. >> In any case, I think some new music would be great. >> >> Quinn >> >> On Tue, Aug 11, 2009 at 3:02 PM, Kyle Lutze <k...@randomvoids.com> wrote: >>> >>> The current music has been around since alpha and was made by one of >>> nct's friends in a studio. The problem with making new music is that it >>> has to be able to easily transition between the different things, such >>> as the normal music -> battle music -> normal music without sounding >>> choppy. Otherwise, I believe we've been waiting for someone to make some >>> new music so we can do a jukebox in game. >>> >>> Kyle >>> >>> Numbeast . wrote: >>> > While I'm not part of the Globulation dev team so I can't give you an >>> > official answer, I believe any efforts you can give to improve glob2's >>> > music would be greatly appreciated. So far there is no official >>> > campaign for glob2 so the main theme is still up for grabs, but >>> > personally I believe music which cultivates a tribal atmosphere would >>> > fit very well. Nothing involving drumming unless you want to make >>> > music for when combat is taking place, but possibly music which >>> > involves sounds from a forest. >>> > >>> > To be honest if you make great soundtracks for the game, that might >>> > inspire people to write campaigns that match its theme. My point is >>> > you have a lot of artistic freedom. >>> > >>> > Thanks in advance for any effort you put into helping out Globulation. >>> > >>> > On Sun, Aug 9, 2009 at 4:37 PM, Alokin Nollahwe >>> > <alokin.nolla...@gmail.com <mailto:alokin.nolla...@gmail.com>> wrote: >>> > >>> > I've been playing globulation for a while, and it's a very cool >>> > game, >>> > but it feels like the music is lacking a lot. I was wondering if I >>> > could maybe write some tracks for it. I'm just not sure exactly what >>> > the music should sound like. Anyways, here are some of my >>> > non-electronic or rock songs, some of which might fit this game: >>> > http://alokinnollahwe.com/randommusic/my%20music/sketches/ >>> > >>> > >>> > _______________________________________________ >>> > glob2-devel mailing list >>> > glob2-devel@nongnu.org <mailto:glob2-devel@nongnu.org> >>> > http://lists.nongnu.org/mailman/listinfo/glob2-devel >>> > >>> > >>> > ------------------------------------------------------------------------ >>> > >>> > _______________________________________________ >>> > glob2-devel mailing list >>> > glob2-devel@nongnu.org >>> > http://lists.nongnu.org/mailman/listinfo/glob2-devel >>> > >>> >>> >>> >>> >>> _______________________________________________ >>> glob2-devel mailing list >>> glob2-devel@nongnu.org >>> http://lists.nongnu.org/mailman/listinfo/glob2-devel >> >> >> _______________________________________________ >> glob2-devel mailing list >> glob2-devel@nongnu.org >> http://lists.nongnu.org/mailman/listinfo/glob2-devel >> >> > _______________________________________________ glob2-devel mailing list glob2-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/glob2-devel