now things are starting to get slightly better, so I got more time to dedicate to globulation too^^
I completed the terrain graphic (all 256 used tiles: terrain0.png to terrain255.png) and also changed the water0 layer. you can find them here www.winterdryad.co.uk/globulation2/terrain.zip www.winterdryad.co.uk/globulation2/water0.png I was wondering just simple thing to improve it: Saving the terrain file (as the other files) in only 1 tiled png. I remember someone said that colors were a bit too strong last time, so, making different samples, saving 256 files again and again requires time and it's a mess. Instead, having the terrain.png tiled file (as for the worker.png or warrior.png files) would improve the graphic creation process a lot. basically this file will keep things clean^^: www.winterdryad.co.uk/globulation2/terrain.png if you have difficulties of any kind in loading a non ^2 image I can split it in 4 chunks of 256x256 (that will still keep things clean) PS for the water 3 layers should be fine, but I need some time for calculating the right angle and speed according to the texture _______________________________________________ glob2-devel mailing list glob2-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/glob2-devel