Hi, Lua 5.3 supports integers: http://www.lua.org/manual/5.3/readme.html#changes
On Sun, Dec 28, 2014 at 11:14 AM, Stéphane Magnenat <[email protected]> wrote: > Hello, > > I have had a look at the source code of Lua today, and it seems the > easiest scripting system I have seen to date to embed into Glob2. In > particular: > - It is easy to call co-routines from the host side, so that would fit > very well our use case for scripting units, buildings and the map. > - Although Lua 5.2 uses double as numbers by default, we can compile Lua > to use integers for numbers (providing a small rewrite of the math library). > - It is easy to remove some default libraries, so we can sandbox Lua > inside Glob2 (and use things like the glob2 virtual file system for IO if > we want, etc.) > - We can serialize the entire lua_State* using the ERIS distribution of > Lua [1]. > > With that in mind, we can imagine an architecture in which every unit, > building and map has a Lua_state* (i.e. a full Lua VM) and a co-routine > handling its behaviour. These would be loaded from a Lua source code file, > so they would be very easy to change without having to know about (or > recompile) the core C++ engine. In addition, it would force us to define a > clean (and documented) interface about what is provided to the behaviour > script. This will typically be a set of values and functions. > > What do you think? > > cheers, > > Stéphane > > [1] https://github.com/fnuecke/eris > > -- > http://stephane.magnenat.net > > _______________________________________________ > glob2-devel mailing list > [email protected] > https://lists.nongnu.org/mailman/listinfo/glob2-devel > -- Kai Antweiler
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