Hi,

Lua 5.3 supports integers:
http://www.lua.org/manual/5.3/readme.html#changes

On Sun, Dec 28, 2014 at 11:14 AM, Stéphane Magnenat <[email protected]>
wrote:

> Hello,
>
> I have had a look at the source code of Lua today, and it seems the
> easiest scripting system I have seen to date to embed into Glob2. In
> particular:
> - It is easy to call co-routines from the host side, so that would fit
> very well our use case for scripting units, buildings and the map.
> - Although Lua 5.2 uses double as numbers by default, we can compile Lua
> to use integers for numbers (providing a small rewrite of the math library).
> - It is easy to remove some default libraries, so we can sandbox Lua
> inside Glob2 (and use things like the glob2 virtual file system for IO if
> we want, etc.)
> - We can serialize the entire lua_State* using the ERIS distribution of
> Lua [1].
>
> With that in mind, we can imagine an architecture in which every unit,
> building and map has a Lua_state* (i.e. a full Lua VM) and a co-routine
> handling its behaviour. These would be loaded from a Lua source code file,
> so they would be very easy to change without having to know about (or
> recompile) the core C++ engine. In addition, it would force us to define a
> clean (and documented) interface about what is provided to the behaviour
> script. This will typically be a set of values and functions.
>
> What do you think?
>
> cheers,
>
> Stéphane
>
> [1] https://github.com/fnuecke/eris
>
> --
> http://stephane.magnenat.net
>
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>



-- 
Kai Antweiler
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