Hi Avati,
El 06/02/14 00:24, Anand Avati ha escrit:
Xavi,
Getting such a caching mechanism has several aspects. First of all we
need the framework pieces implemented (particularly server originated
messages to the client for invalidation and revokes) in a well
designed way. Particularly how we address a specific translator in a
message originating from the server. Some of the recent changes to
client_t allows for server-side translators to get a handle (the
client_t object) on which messages can be submitted back to the client.
Such a framework (of having server originated messages) is also
necessary for implementing oplocks (and possibly leases) -
particularly interesting for the Samba integration.
Yes, that is a basic requirement for many features. I saw the client_t
changes but haven't had time to see if they could be used to implement
the kind of mechanism I proposed. This will need a look.
When I started implementing the DFC translator
(https://forge.gluster.org/disperse/dfc) I needed something very similar
but at that time there wasn't any suitable client_t implementation I
could use. I solved it by using a pool of special getxattr requests that
the translator on the bricks stores until it needs to send some message
back to the client. It's not a great solution but it works with the
available resources at the moment.
As Jeff already mentioned, this is an area where gluster has not
focussed on, given the targeted use case. However the benefits of
extending this to internal use cases (to avoid per-operation inodelks
can benefit many modules - encryption/crypt, afr, etc.) It seems
possible to have a common framework for delegating locks to clients,
and build caching coherency protocols / oplocks / inodelk avoidence on
top of it.
Feel free to share a more detailed proposal if you have have/plan -
I'm sure the Samba folks (Ira copied) would be interested too.
I have some ideas on how to implement it and some special cases, but I
need to work more on it before it can be considered a valid model. I
just wanted to propose the idea to see if it could be valid or not
before spending too much of my scarce time working on it. I'll try to
get a more detailed picture to discuss it.
Best regards,
Xavi
Thanks!
Avati
On Wed, Feb 5, 2014 at 11:27 AM, Xavier Hernandez
<xhernan...@datalab.es <mailto:xhernan...@datalab.es>> wrote:
On 04.02.2014 17:18, Jeff Darcy wrote:
The only synchronization point needed is to make sure that
all bricks
agree on the inode state and which client owns it. This
can be achieved
without locking using a method similar to what I
implemented in the DFC
translator. Besides the lock-less architecture, the main
advantage is
that much more aggressive caching strategies can be
implemented very
near to the final user, increasing considerably the
throughput of the
file system. Special care has to be taken with things than
can fail on
background writes (basically brick space and user access
rights). Those
should be handled appropiately on the client side to
guarantee future
success of writes. Of course this is only a high level
overview. A
deeper analysis should be done to see what to do on each
special case.
What do you think ?
I think this is a great idea for where we can go - and need to
go - in the
long term. However, it's important to recognize that it *is*
the long
term. We had to solve almost exactly the same problems in MPFS
long ago.
Whether the synchronization uses locks or not *locally* is
meaningless,
because all of the difficult problems have to do with
recovering the
*distributed* state. What happens when a brick fails while
holding an
inode in any state but I? How do we recognize it, what do we
do about it,
how do we handle the case where it comes back and needs to
re-acquire its
previous state? How do we make sure that a brick can
successfully flush
everything it needs to before it yields a lock/lease/whatever?
That's
going to require some kind of flow control, which is itself a
pretty big
project. It's not impossible, but it took multiple people some
years for
MPFS, and ditto for every other project (e.g. Ceph or
XtreemFS) which
adopted similar approaches. GlusterFS's historical avoidance
of this
complexity certainly has some drawbacks, but it has also been
key to us
making far more progress in other areas.
Well, it's true that there will be a lot of tricky cases that will
need
to be handled to be sure that data integrity and system
responsiveness is
guaranteed, however I think that they are not more difficult than what
can happen currently if a client dies or loses communication while it
holds a lock on a file.
Anyway I think there is a great potential with this mechanism
because it
can allow the implementation of powefull caches, even based on SSD
that
could improve the performance a lot.
Of course there is a lot of work solving all potential failures and
designing the right thing. An important consideration is that all
these methods try to solve a problem that is seldom found (i.e. having
more than one client modifying the same file at the same time). So a
solution that has almost 0 overhead for the normal case and allows the
implementation of aggressive caching mechanisms seems a big win.
To move forward on this, I think we need a *much* more
detailed idea of
how we're going to handle the nasty cases. Would some sort of
online
collaboration - e.g. Hangouts - make more sense than
continuing via
email?
Of course, we can talk on irc or another place if you prefer
Xavi
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