Dear GMSH People, I am using DelQuad & Recombine Surface to mesh a surface with quads. However, it turns out that some quads have their normal reversed compared to the other ones (see reversed.png). I have checked the original mesh and all tris have the correct normal (see correct.png). Is it an expected behavior of Recombine Surface? Thanks in advance for your comments.
Martin
<<attachment: correct.png>>
<<attachment: reversed.png>>
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