Hi,
Actually I had the same problem and in the last few days I put some time into
finding the reason why this happens.
The random seeds are actually hard-coded, the reason for the lack of
reproducibility comes from a few STL containers that store pointers and were
left with the default ordering - which means that the order will be dependent
on the pointer addresses - hence the lack of reproducibility.
Here are the modifications that you need to make in order to have full
reproducibility:
Note that these are made with respect to the source code of Gmsh 2.8.5.
Mesh/meshGFace.cpp --> added ordering to the set
1080c1080
< std::set<MVertex*, MVertexLessThanLexicographic> all_vertices, boundary;
---
> std::set<MVertex*> all_vertices, boundary;
1155c1155
< for(std::set<MVertex*, MVertexLessThanLexicographic>::iterator it =
all_vertices.begin();
---
> for(std::set<MVertex*>::iterator it = all_vertices.begin();
1173c1173
< for(std::set<MVertex*, MVertexLessThanLexicographic>::iterator it =
all_vertices.begin();
---
> for(std::set<MVertex*>::iterator it = all_vertices.begin();
----------------
Mesh/meshGFaceBDS.cpp --> defined what happens when we have two identical
values in the sort
482,489d481
< bool edges_sort (std::pair<double, BDS_Edge*> a , std::pair<double,
BDS_Edge*> b)
< {
< if (a.first == b.first)
< return ((*a.second) < (*b.second));
< else
< return (a.first < b.first);
< }
<
505c497
< std::sort(edges.begin(), edges.end(), edges_sort);
---
> std::sort(edges.begin(), edges.end());
558c550
< std::sort(edges.begin(), edges.end(), edges_sort);
---
> std::sort(edges.begin(), edges.end());
----------------
Mesh/meshGRegion.cpp --> added ordering to the set
1417c1417
< static void getAllBoundingVertices(GRegion *gr, std::set<MVertex*,
MVertexLessThanLexicographic> &allBoundingVertices)
---
> static void getAllBoundingVertices(GRegion *gr, std::set<MVertex*>
> &allBoundingVertices)
1440c1440
< std::set<MVertex*, MVertexLessThanLexicographic> allBoundingVertices;
---
> std::set<MVertex*> allBoundingVertices;
1443c1443
< std::set<MVertex*, MVertexLessThanLexicographic>::iterator itv =
allBoundingVertices.begin();
---
> std::set<MVertex*>::iterator itv = allBoundingVertices.begin();
1673,1680d1672
< struct GFaceOrderedByTag
< {
< bool operator() (const GFace* first, const GFace* second) const
< {
< return (first->tag() < second->tag());
< }
< };
<
1713c1705
< std::set<GFace*, GFaceOrderedByTag> mySet;
---
> std::set<GFace*> mySet;
----------------
That's about it.
It would be nice if these modifications could be added to the SVN version.
Cheers,
Serban
From: gmsh [mailto:[email protected]] On Behalf Of David
Bernstein
Sent: 02 November 2014 00:45
To: [email protected] Geuzaine
Subject: [Gmsh] Setting random seed in geo file
Sorry, I missed this post back in May. What is the geo file command to set the
global random number seed?
Thanks,
Dave
Hello,
This issue has been fixed in the last versions. What is the version you are
using ?
JFR
Le 22 mai 2014 à 23:29, David Bernstein <david at
terafrac.org<http://www.geuz.org/mailman/listinfo/gmsh>> a écrit :
> Hi Everyone, I'm using Gmsh as a backend mesh generator in a project and it's
> been working very well so far. One issue that we've encountered is
> reproducing a problem from a given set of simulation input parameters because
> Gmsh produces a different mesh every time it's run with the same input.
>
> I've looked through the documentation and have not been able to find a way to
> set a random number seed so that the same mesh is produced every time for a
> given input .geo file. If anyone knows a way to do this please let me know.
>
> Thanks,
> Dave
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