> On 12 Dec 2014, at 00:26, Bin Wen <[email protected]> wrote:
> 
> I also have figured out that the unexpected small element size is somehow the 
> result of the large size of the domain I am trying to discretize. When I try 
> to mesh a 1x1 square, the mesh control works perfectly. However, when I 
> enlarge the square to 100x100, the mesh control does not perform properly. I 
> did set the characteristic length according to the domain size. Not sure if 
> there is any parameter that I should notice in order to correct this size 
> effect. Thanks
> 
> 2014-12-11 10:00 GMT-06:00 Bin Wen <[email protected]>:
> I have figured out how to control mesh using background fields through API. 
> But have another question. 
> 
> I am trying to mesh a complex shaped polygon (many edges) using triangle 
> elements. And I expect to have fine mesh close to the zigzag boundary but 
> coarse mesh in the middle of the domain. I am using the background field to 
> control the element size. All those methods in t10 (Attractor+Threshold, 
> MathEval, Box) work well on the rectangle domain that I used for test. 
> However, they do not give me expected results on the real shape. All methods 
> generate very dense mesh through out the domain (the element size in the 
> middle is a little bit larger than the boundary, but they are too small 
> comparing with what I specified). 
> 
> One reason I could guess is that the boundary of the polygon is composed of a 
> set of short segments. Therefore, they make the initial element small. But I 
> suppose that should only make the elements near the boundary to be small. I 
> expect the mesh in the middle of the domain to be very coarse. I have 
> disabled CharacteristicLengthExtendFromBoundary option. 
> 
> I really appreciated if you could shed any light on this. Many thanks.
> 

Set Mesh.CharacteristicLengthExtendFromBoundary=0 in your script.



> Bin
> 
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-- 
Prof. Christophe Geuzaine
University of Liege, Electrical Engineering and Computer Science 
http://www.montefiore.ulg.ac.be/~geuzaine




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