Hi, and thank you for the lovely code! I am trying to build a cylinder with a varying radius, for example in typical (r,z) coordinates; e.g. r(z)=f(z).
I am going about this by making circular slices which I merge together e.g.: 1st slice: (r,z)=(a1, z1) 2nd slice: (r,z)=(a2, z2) 3rd slice: (r,z)=(a3,z3) I then make points and lines for each slice, then connect each slice with lines. My question is, what is the easiest way to make the surface? I originally tried to make a Line Loop and Ruled Surface for a quadrant of the ENTIRE extended cylinder then realized that Line Loop can take a maximum of 4 lines. Then I tried to combine two lines together with Compound Line, but GMSH told my Line Loop was wrong! Worst case scenario is I will build the surface out of individual quadrants bound between slices; but if there is a simpler way to to this it would be greatly appreciated! Merci beaucoup, François
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