On Mon, Sep 25, 2006 at 06:23:32PM +0200, Udo Giacomozzi wrote: > Hello strk, > > Monday, September 25, 2006, 5:53:43 PM, you wrote: > s> .gsc files are the cache of a *parsed* SWF. > s> Basically if you build the cache once you can > s> load it later to speed up procesing. > > What's the real world benefit from that? Does the parsing take so much > time?
That's a good question. I'd answer: (1) probably it takes too much and (2) I'm sure we can optimize it to take less. > s> My current design problem with this is that for > s> bitmap_info a renderer is required, so the cache > s> is renderer-specific and cannot be created w/out > s> a registered renderer. > > Because it depends on the pixel format? Shouldn't that be a cache > object just like the mesh set? This would also mean that the bitmap is > converted at play time, not parse time. I dunno why, it's just the way it (doesn't) work now. If it was something like the mesh set (ie: indipendent from renderer) we'd likely have no problems keeping the cache in the definitions. --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

